Home News Guns of Glory: Guide to Winning Gold, Loot & Power in Recurring Events

Guns of Glory: Guide to Winning Gold, Loot & Power in Recurring Events

Author : Evelyn Apr 26,2025

Dive into the strategic world of *Guns of Glory*, where building your empire, training your army, and conquering foes is the name of the game. One of the most effective ways to boost your power and score fantastic rewards is by participating in its variety of recurring events. These events regularly cycle through, offering opportunities to earn gold, speed-ups, and rare items such as Glory Banners. Whether you’re a newcomer or a veteran, understanding how these events operate can significantly enhance your gameplay.

The Gold Event: Your Weekly Power-Up

The Gold Event is a pivotal week-long event that occurs every two weeks, tailored to your kingdom's schedule. It's divided into five stages, each lasting a day except for the final stage, which spans three days. The sequence remains constant: Gathering, Upgrading, Astrologer, Troop Training, and Kill. By completing each day's tasks, you accumulate points, and reaching certain milestones earns you rewards, with gold being the highlight at tier three. As your castle level increases, so does the potential for larger gold rewards, though the points required to reach these tiers also scale up. The top 100 players in each stage and overall standings receive additional prizes like speed-ups or crafting materials.

Gathering (Day 1)

On the first day, send your troops to gather resources—food, wood, iron, and silver. Start this process before the event begins to maximize your collection. Utilize gathering gear and maximize troop loads using alliance buildings for bonus points.

Upgrade (Day 2)

The second day focuses on upgrading your buildings or advancing your research. Initiate significant upgrades, such as your castle, to complete them just as the stage starts, then employ speed-ups to undertake more upgrades. Ensure you have ample resources beforehand to prevent any interruptions.

Astrologer (Day 3)

On the third day, spin the Zodiac Wheel. Save your beast spins from daily rewards, as each spin nets you 200 points. When you win, flip three cards for the best score; while the loot is good, the gold is the real prize here.

Troop Training (Day 4)

The fourth day is dedicated to training your soldiers. Begin a large-scale army training the day before so it coincides with the event stage, then use training speed-ups to train additional troops.

Kill (Days 5-7)

The final stage spans three days and involves combat against beasts, Guards, or other players. In the Kill Event, attack tiles but ensure you "bubble up" afterward to protect your troops.

Preparation is crucial—start stockpiling speed-ups and resources a few days in advance. Use the Event Center to monitor your rank and adjust your strategy accordingly.

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Darklands: Alliance vs. Alliance

The Darklands is a highly anticipated alliance event that occurs every few weeks. Here, your alliance battles another for points by occupying buildings and winning battles. It's less risky than Kingdom vs. Kingdom—your troops only heal, not die—so you can go all out. Exchange your points at the shop for resources or gear materials. Rally frequently, hold key locations, and deploy high-damage heroes. Success in the Darklands requires strong teamwork and coordination within your alliance.

Conclusion

The recurring events in *Guns of Glory*—ranging from the resource rush of the Gold Event to the grand Kingdom vs. Kingdom battles, the Underworld Challenge's alliance rewards, and the strategic fun of the Darklands—are essential for building a formidable empire. They provide gold, speed-ups, and rare items like Glory Banners, offering continuous opportunities for growth. With strategic planning, effective alliance collaboration, and determination, these events can propel your empire to new heights. Engage actively, play smartly, and watch your musketeer kingdom thrive.

For an enhanced gameplay experience, consider playing *Guns of Glory: Lost Island* on your PC using BlueStacks.

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