Josef Fares' Split Fiction, the latest cooperative adventure from the creator of It Takes Two, has sparked debate. The game features two female protagonists, a narrative choice praised by some and criticized by others who accuse it of pushing a "feminist agenda."
This criticism prompted a characteristically blunt and humorous response from Fares himself. He pointed out the varied gender dynamics of his previous games (Brothers: A Tale of Two Sons, A Way Out, and It Takes Two), highlighting his focus on creating compelling characters regardless of gender. In his words: "Let me tell you something: in Brothers, there were two guys, in A Way Out—two guys, in It Takes Two—one man, one woman, and now two women, and suddenly ‘everyone’s upset.’ […] I don’t care what you’ve got between your legs—good characters are what matter."
Fares' response emphasizes his commitment to strong storytelling over conforming to perceived ideological expectations. He challenges critics to judge the game on the quality of its narrative and characters, rather than the gender of its protagonists.
The controversy surrounding Split Fiction reflects ongoing discussions about representation in media. While some celebrate the inclusion of two female leads as a positive step towards more inclusive storytelling, others view it as a source of contention, highlighting broader cultural tensions. The game's position at the forefront of this debate underscores its willingness to explore new perspectives. Despite the criticism, the largely positive reception from players and critics suggests the game's narrative resonates with a significant audience.