Home News Captured Monsters in Monster Hunter Wilds Escape Over Time

Captured Monsters in Monster Hunter Wilds Escape Over Time

Author : Dylan Mar 28,2025

Most people think of Monster Hunter as a game solely focused on hunting monsters, but capturing them is a crucial aspect as well. Players of Monster Hunter Wilds have stumbled upon a delightful interaction that occurs when you capture a monster and stick around for a bit.

As demonstrated by Reddit user RDGtheGreat on the r/MonsterHunter subreddit, if you linger near a captured monster, you'll witness a bit of behind-the-scenes magic. The monster, in this case, a Nu Udra, will simply get up and walk away after a short nap. This amusing scene has led to playful comments likening it to the end of a film shoot, adding a light-hearted touch to the game.

For those curious about the in-game lore behind this phenomenon, it's clear that the research team doesn't use giant cages. Instead, Monster Hunter Wilds adopts a catch-and-release approach, which aligns well with the ethos of Alma and the team throughout the story.

This quirky moment showcases the thoughtful design by Capcom's developers, who opted for a fun animation instead of a simple fade-out. Watching a partially dismembered Nu Udra scuttle off into the distance might look a bit comical, but it's a charming detail that offers a glimpse into the research methods of Alma and her crew.

Patch 1.000.05.00 has recently been released for Monster Hunter Wilds, addressing quest progression issues and fixing bugs. While performance improvements are still in the works, the game currently holds a 'mixed' rating on Steam.

To enhance your Monster Hunter Wilds experience, check out guides on what the game doesn't explicitly tell you, a detailed look at all 14 weapon types, our ongoing walkthrough, and a multiplayer guide to help you play with friends. If you participated in the open betas, learn how to transfer your Monster Hunter Wilds Beta character.

IGN's review of Monster Hunter Wilds awarded it an 8/10, praising the game for refining the series' rougher edges and delivering enjoyable combat, though noting a lack of significant challenge.

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