Home News GTA 3 Dev Unlocks Secret Behind Beloved Game Element

GTA 3 Dev Unlocks Secret Behind Beloved Game Element

Author : Jason Jan 24,2025

GTA 3 Dev Unlocks Secret Behind Beloved Game Element

GTA 3的标志性电影镜头视角源自一次“无聊”的火车旅程

前Rockstar Games开发者Obbe Vermeij揭秘了这款标志性功能背后的开发过程。最初,Vermeij为火车旅程设计了这个摄像机角度,但之后Rockstar的其他开发者发现它“意外地有趣”,于是将其应用于汽车。这一设计自此出现在每一款侠盗猎车手游戏中。

侠盗猎车手3是Rockstar广受欢迎的动作冒险系列中首个从俯视视角转向3D图形的游戏,标志着该系列新时代的开始,并带来了诸多重大改进。

Vermeij曾参与过Rockstar一些最具代表性的游戏开发,包括侠盗猎车手3、罪恶都市、圣安地列斯和侠盗猎车手4。自2023年开始在其个人博客上发布大量侠盗猎车手趣闻以来,Vermeij持续在Twitter上分享各种细节,包括克劳德在GTA 3中沉默寡言的原因。最近,他分享了标志性电影镜头视角的诞生过程。

GTA 3开发者揭秘标志性火车电影镜头视角的诞生

Vermeij在Twitter上发文表示,他最初觉得侠盗猎车手3中的火车旅程“很无聊”。他尝试过让玩家跳过火车旅程直接到达下一站,但这由于“会导致串流问题”而不可行。于是,他决定让摄像机在火车轨道附近的不同视角之间切换,以使旅程更有趣。一位同事建议将类似方法应用于汽车,Rockstar团队发现这“意外地有趣”,于是标志性电影镜头视角诞生了。

Vermeij还透露,这一电影镜头视角在侠盗猎车手:罪恶都市(经常被认为是最好的GTA游戏之一)中完全没有改变,但在侠盗猎车手:圣安地列斯中被另一位Rockstar员工重新设计。一位粉丝甚至费力地从游戏中删除了侠盗猎车手3的电影镜头视角,以展示如果没有Vermeij开发的这一标志性功能,旅程会是什么样子。Vermeij回应说,火车旅程的摄像机角度会类似于驾驶汽车,位于车厢上方和略微靠后。

这位前Rockstar Games开发者最近还验证了去年12月发生的关于侠盗猎车手的大规模泄密事件的一些细节。泄密事件显示,Rockstar Games曾开发侠盗猎车手3的在线模式,设计文档中揭示了角色创建、在线任务、进度等计划。泄密事件后,Vermeij透露他曾编写了一个“基本实现”的简易死亡竞赛,玩家可以通过互相残杀获得分数。可惜的是,由于“需要更多工作”,在线模式最终被放弃了。

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