Since its explosive debut, *Schedule I* has continued to gain momentum with regular post-launch updates, riding the wave of its overnight viral success on Steam. The latest update, Patch 5, brings the game up to version 0.3.3f14 and lays the groundwork for what players are most excited about—the first major content update, set to arrive this weekend.
While Patch 5 includes several crucial quality-of-life improvements and bug fixes, the biggest news comes directly from the developer: fresh content is on the way. This upcoming update promises to expand the experience for fans who have been diving deep into the underground world of drug manufacturing and distribution in the gritty city of Hyland Point.
Currently, *Schedule I* holds the title of the top-selling game on Steam, surpassing heavyweights like *Monster Hunter Wilds*, *GTA V*, and *Marvel Rivals*. Its popularity skyrocketed across social media platforms, Twitch, and YouTube, where viewers and players alike were drawn to its immersive open-world simulation. In the game, players start as a small-time drug dealer and work their way up to becoming a crime kingpin, managing production, expanding operations, hiring employees, purchasing properties, and building a criminal empire.
The game is developed and published by TVGS—Australian indie developer Tyler—who described the overwhelming reception as “amazing but pretty overwhelming.” In a recent Reddit post, Tyler shared his surprise at the game’s success: “I never expected this kind of response! Right now, I’m focusing on getting patches out as quickly as possible and looking forward to starting on content updates once all critical bugs are resolved.”
Patch 5 addresses a variety of issues including employee behavior, multiplayer sync problems, and casino-related bugs. Additionally, Tyler introduced several pathfinding validity checks aimed at reducing crashes, especially on certain hardware configurations.
Schedule I Update 5 (Version 0.3.3f14) – Patch Notes:
- Tweaks & Improvements:
- Added an active display setting to select which monitor the game appears on.
- Botanists now automatically move product from supplies to drying racks.
- Owned vehicles now appear on the map app.
- Implemented pathfinding and warping validity checks to reduce crashes (special thanks to Chi Chi on Discord).
- Refactored employee item movement logic for smarter behavior.
- Added NPC effects culling at distance to improve performance.
- Bug Fixes:
- Fixed blackjack hit/stand issues for non-host clients.
- Resolved a quest UI bug causing infinite loading screens in multiplayer.
- Clipboard selections now reassign properly without manual clearing.
- Dealer no longer reveals hand prematurely to non-host players in blackjack.
- First-person jacket animation fixed for smoother visuals.
- ‘Master Chef’ achievement now triggers correctly.
- Resolved property null references causing multiplayer desyncs.
- Drying rack 'dry' button now disables when input slot is occupied.
- Fixed ‘stay in building’ NPC behavior errors for non-host players.
- Addressed null reference issues with NPC voiceover emitters.
Tyler also mentioned that sneak peeks of the first content update will be shared soon, giving fans a taste of what’s coming next. Stay tuned for more details as the development continues at full speed.
For helpful tips on gameplay mechanics, check out IGN’s [ttpp] guide to *Schedule I*, where you can learn how to mix recipes, create high-profit blends, access console commands, and jump into multiplayer co-op to take over Hyland Point with friends.