In *Marvel Snap*, the roster of animal companions has been notably sparse, featuring characters like Cosmo, Groose, Zabu, and Hit Monkey. Now, with the introduction of the Brave New World season, Falcon's loyal companion, Redwing, joins this exclusive club of furry (or feathered) friends.
How Redwing Works in Marvel Snap
Redwing is a 3-cost, 4-power card with an intriguing ability: "The first time this moves, add a card from your hand to the old location." However, there are key considerations to keep in mind. Redwing can only be activated once per game, meaning strategies involving Symbiote Spider-Man or bouncing Redwing back into your hand to replay it won't yield additional activations. This limitation significantly narrows its utility.
Moreover, pinpointing a specific card to deploy with Redwing's ability can be challenging. Move decks often include smaller cards like Iron Fist, which you might not want to target. Conversely, Scream decks typically focus on manipulating your opponent's cards rather than your own, complicating Redwing's integration.
Despite these challenges, there are budget-friendly ways to utilize Redwing, such as pairing it with Madame Web or Cloak, especially for players at lower Collection Levels. Redwing's potential to set up surprise victories by enabling early plays like Galactus or pulling heavy hitters like The Infinaut should not be overlooked.
Best Day One Redwing Decks in Marvel Snap
Last season's powerhouses, Ares and Surtur, have returned with a new Scream-based deck that leverages cards like Aero and Heimdall to disrupt opponents and gain power. Redwing fits into this strategy, though it often competes with Surtur for the crucial turn 3 slot. Here's the deck list:
Hydra Bob, Scream, Kraven, Captain America, Redwing, Polaris, Surtur, Ares, Cull Obsidian, Aero, Heimdall, Magneto. [ttpp]
This is a high-cost deck featuring several Series 5 cards: Hydra Bob, Scream, Redwing, Surtur, Ares, and Cull Obsidian. If Hydra Bob is out of reach, consider substituting with another 1-drop like Rocket Raccoon or Iceman. The deck's strategy revolves around playing Surtur early and following up with high-power cards to boost Surtur's power, while using Scream as an alternative win condition. 'Push' cards like Polaris, Aero, and Magneto help manipulate the board, and Redwing can be used with Heimdall to both buff Surtur and pull a powerful card from your hand.
Another potential deck for Redwing involves pairing it with Madame Web, especially since Dagger's nerf has diminished the viability of move decks. Here's an alternative deck:
Ant-Man, Madame Web, Psylocke, Sam Wilson, Captain America, Luke Cage, Captain America, Redwing, Doom 2099, Iron Lad, Blue Marvel, Doctor Doom, Spectrum. [ttpp]
This deck includes two Series 5 cards: Madame Web and Doom 2099. While Madame Web isn't strictly necessary, removing her would necessitate replacing Redwing with another Ongoing card like Mobius M. Mobius. The primary goal is to spread power across all locations with Doom 2099 as quickly as possible. Madame Web aids in this strategy by allowing you to reposition Doom 2099's bots, and she also enables movement of Sam Wilson's shield. Most crucially, she provides the only reliable method to activate Redwing's ability. On turn 6, you'll aim to play either Doctor Doom or Spectrum to further spread or spike power and clinch the victory.
Is Redwing Worth Spotlight Cache Keys or Collector's Tokens?
Currently, the answer is no. Redwing appears to be underpowered and struggles to find a fitting home within the game's meta. It's advisable to conserve your resources for more impactful cards later in the month or in future updates. Unless Second Dinner significantly buffs Redwing, it's unlikely to justify the investment of Spotlight Cache Keys or Collector's Tokens.