Home News Nine Sols' “Taopunk” identity Sets it Apart From Other Souls-Like Platformers

Nine Sols' “Taopunk” identity Sets it Apart From Other Souls-Like Platformers

Author : Bella Nov 14,2024

Nine Sols' “Taopunk” Identity Sets it Apart From Other Souls-Like Platformers

Nine Sols, a souls-like 2D platformer by Red Candle Games, is storming the Switch, PS, and Xbox consoles soon! Leading up to the game's console launch, producer Shihwei Yang has shared what sets their title apart from the rest.

Nine Sols' Unique Art and Combat Are Its Shining MegastarsTakes Inspiration From Eastern Philosophy and Gritty Cyberpunk

Nine Sols' “Taopunk” Identity Sets it Apart From Other Souls-Like Platformers

Leading up to Nine Sols' console release next month, co-founder and producer Shihwei Yang talked about how Red Candle Games' souls-like platformer title sets it apart from the games we see come out this year. Much of Nine Sols' different aspects, encompassing gameplay, visuals, and story, is grounded in what it calls "Taopunk," a blending of Eastern philosophy, such as Taoism, and the aesthetics of cyberpunk.

The game's visuals and art takes inspiration from 80s and 90s manga/anime such as Akira and Ghost in the Shell, both critically-acclaimed sci-fi works that heavily feature elements of futurism, bustling cities, neon lights, and a marriage between humans and technology. "Since we’re all fans of ‘80s and ‘90s Japanese anime and manga, cyberpunk classics like 'Akira' and 'Ghost in the Shell' became key inspirations for our art development," Yang shared. "These works deeply influenced how we approached the visual style of Nine Sols, blending futuristic tech with an artistic flair that feels both nostalgic and fresh."

These artistic elements also seeped into Nine Sols' audio design, according to Yang, further sharing how the game's distinct music is sounded to the tune of traditional Eastern music elements using modern instruments. "We wanted the soundscape to stand out, so we fused traditional Eastern sounds with modern instruments to create something truly distinct," he said. "This combination gave Nine Sols an identity that sets it apart from other games, making the atmosphere feel both grounded in ancient roots and futuristic at the same time."

Nine Sols' “Taopunk” Identity Sets it Apart From Other Souls-Like Platformers

But apart from the carefully crafted audio-visual representation of its Taopunk world, Nine Sols' combat is where the unique blend of these elements shines. "We thought we had found our rhythm, creating settings that resonated with the philosophical ideas of Taoism while embracing the gritty energy of cyberpunk. But then, just when we thought we could take a breath," Yang started, "another challenge arose: the gameplay. Designing the combat system proved to be one of the most difficult hurdles we faced."

Initially, the studio drew inspiration from classic indie titles like Hollow Knight for Nine Sols' overall gameplay, according to Yang, "but it quickly became clear that it didn’t fit the tone of Nine Sols," he then explained. The Nine Sols developers already knew they didn't want to follow "path of the other great platformers" as they felt it didn't align with what the studio wanted to Achieve and create—a deflection-heavy 2D action game."It wasn’t until we returned to the core ideas of the game that we found a new direction. Around that time, we coincidentally came across the deflection system from Sekiro, and it resonated deeply with us," Yang said.

Nine Sols' “Taopunk” Identity Sets it Apart From Other Souls-Like Platformers

However, instead of harnessing ferocity for its fights that depend on countering moves, the Nine Sols team decided to pull from the quiet serenity and focus that's rooted in Taoist philosophy. With this combat design choice, the studio was able to pull off a combat system that "uses an opponent’s strength against them."

Nine Sols features a combat system that "rewards players for deflecting attacks and maintaining balance." However, Yang said that building this "deflection-heavy" style posed its own challenges to Red Candle Games. "It’s a rarely explored mechanic in 2D, and it took countless iterations to get right. Thankfully, after much trial and error, everything finally clicked," he explained.

"As we pieced everything together, the overall narrative also began to amplify. Themes like nature vs. technology and the meaning of life and death naturally found their way into the story," he detailed further in the blog. Strangely enough, it felt like Nine Sols was carving out its own path, and we were merely guiding it as it found its voice."

Nine Sols' solid gameplay mechanic, along with its captivating artwork and intriguing story, are indeed aspects that left Game8 absolutely stunned. You can read more of our thoughts on Nine Sols in our review linked below!

Latest Articles More
  • Take-Two CEO Bullish on Nintendo Switch 2

    As Nintendo Switch 2's launch approaches within weeks, Take-Two Interactive stands out among third-party publishers expressing confidence in the new console. Despite ongoing discussions about pricing strategies and market challenges, the publisher's

    Sep 09,2025
  • Dune: Awakening Preload Begins Soon

    Dune: Awakening will support pre-downloading ahead of launch! This guide covers everything you need to know about pre-installing the game and when it becomes available.Dune: Awakening Preload GuidePreload Availability DatePre-Download InstructionsEst

    Sep 09,2025
  • Predator dons Xenomorph tails in new 'Killer of Killers' trailer

    Predator and Alien may collide in Predator: Badlands – but could Xenomorphs also appear in Predator: Killer of Killers? Hardcore fans suspect they might. Arriving this June, Predator: Killer of Killers marks an ambitious animated anthology project.

    Sep 09,2025
  • Sony Cuts PS5, PS5 Pro Prices in 2025 Days of Play

    Clash Royale has finally released a significant enhancement for the Inferno Dragon. Nearly a decade after its initial launch without an Evolution, this fiery Legend receives a potent upgrade. To mark the occasion, Supercell collaborated with Finnish

    Sep 08,2025
  • Lionsgate Delays Saw XI Amid Producer Dispute

    I never thought I'd say this, but the Saw franchise appears to be hitting pause - at least for the foreseeable future. Shockingly, Saw XI has officially hit production limbo and won't be hitting theaters this fall as originally planned.Interestingly,

    Sep 07,2025
  • Dinosaur Park Adventure Launched at Play Together’s Camping Ground

    Haegin’s latest Play Together update introduces an exciting Dinosaur Park on Kaia Island’s Camping Ground, transforming it into a thrilling Jurassic landscape. Expect a vibrant jungle setting filled w

    Sep 07,2025