The developers at MercurySteam, alumni of Rebel Act Studios, bring a rich heritage to their new project, Blades of Fire. Their previous work on the cult classic Severance: Blade of Darkness, released in 2001, is particularly noteworthy. This game was celebrated for its innovative combat system that allowed players to sever enemies' limbs, introducing a level of brutality and realism that set it apart. Severance has been a significant source of inspiration for the team behind Blades of Fire.
In crafting their new game, MercurySteam also looked to modern action-adventure titles for inspiration. The cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio served as a key influence. The team's goal was to blend fast-paced action with RPG elements, aiming to deliver an engaging and immersive gaming experience that resonates with today's players.
A standout feature of Blades of Fire is its unique weapon crafting system. Players will have the opportunity to forge their own blades, customizing aspects such as length, weight, durability, and balance. This system allows for a personalized approach to combat, enabling players to tailor their weapons to suit their individual playstyles.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a perilous journey against a cunning queen with the power to turn metal into stone. Throughout his quest, Aran will encounter 50 different types of enemies, each demanding a strategic and unique approach to defeat.
Blades of Fire is set to launch on May 22, 2025, and will be available on PC (via the Epic Games Store), Xbox Series, and PS5. This highly anticipated release promises to combine the best elements of classic and modern gaming, offering players a thrilling and customizable adventure.