Valve's highly anticipated MOBA shooter, Deadlock, finally has a Steam page after a period of secrecy. This article explores the recent developments, including the lifted restrictions on public discussion, impressive beta statistics, gameplay details, and the controversy surrounding Valve's approach to its own store guidelines.
Valve's Deadlock: A MOBA Shooter Emerges from the Shadows
Deadlock Officially Launches on Steam
The gaming world has been abuzz with the official announcement of Deadlock. Valve confirmed its existence and unveiled its Steam store page, marking a significant shift from its previous policy of strict confidentiality. The closed beta recently reached a peak of 89,203 concurrent players, a substantial increase from the previous high of 44,512 on August 18th.
Previously, information about Deadlock was limited to leaks and speculation. Valve's decision to now allow open discussion, including streaming and community engagement, is a noteworthy change. However, it's crucial to remember that Deadlock remains invite-only and is still in its early development stages, featuring placeholder art and experimental elements.
A Unique Blend of MOBA and Shooter Gameplay
Deadlock seamlessly blends MOBA and shooter mechanics, creating a unique 6v6 experience. Teams battle for control, pushing opponents back while managing waves of AI-controlled units across multiple lanes. This dynamic gameplay emphasizes both direct hero combat and strategic troop management.
Fast-paced action is central to Deadlock, demanding players juggle leading their troops with engaging in direct combat. Frequent troop respawns, constant wave-based battles, and the strategic use of abilities and upgrades add layers of complexity. Movement options like sliding, dashing, and zip-lining enhance the strategic depth. The game boasts a roster of 20 diverse heroes, each with unique skills and playstyles, encouraging teamwork and experimentation.
Valve's Steam Store Standards Under Scrutiny
Interestingly, Deadlock's Steam page deviates from Valve's own store guidelines. While Steam typically requires at least five screenshots, Deadlock currently features only a single teaser video. This has led to criticism, with some arguing that Valve, as a Steamworks partner, should adhere to the same standards it sets for other developers. This echoes similar controversies, such as the March 2024 sale of The Orange Box. The developer of B.C. Piezophile, 3DGlyptics, has voiced concerns about Valve undermining Steam's platform policy consistency.
However, Valve's dual role as both developer and platform owner complicates the application of traditional enforcement. The future handling of this discrepancy remains to be seen. As Deadlock progresses through development and testing, Valve's response to this criticism will be a key factor in shaping public perception.