With Monster Hunter Wilds' February 28th launch approaching, Capcom is actively investigating ways to reduce the recommended GPU requirements. This follows a statement from the official German Monster Hunter X/Twitter account, which also announced the exploration of a standalone PC benchmarking tool.
Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum spec necessitates an internal resolution of 720p, upscaling via DLSS or FSR at the lowest graphical settings.
The recommended settings for 60 FPS at 1080p, utilizing upscaling and Frame Generation technologies, include an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta.
Targeting 60 FPS with Frame Generation isn't optimal; Digital Foundry recommends a 40 FPS baseline for third-person games. Sub-60 FPS performance with upscaling can lead to noticeable latency and reduced responsiveness.
The open beta highlighted performance struggles for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly a low-LOD bug affecting texture detail.
Monster Hunter Wilds utilizes Capcom's RE Engine, previously seen in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally known for smooth performance. However, the engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower GPU requirements are crucial for the game's PC reception, given the upcoming beta and release date.