Home News The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Author : Michael Jan 24,2025

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Naughty Dog's CEO, Neil Druckmann, recently revealed the challenges of keeping the studio's new IP under wraps, particularly amidst fan frustration over the numerous remasters and remakes. This article delves into his comments and provides details on Intergalactic: The Heretic Prophet.

The Difficulty of Secrecy

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Druckmann confessed to the New York Times that maintaining secrecy for several years during the development of Intergalactic: The Heretic Prophet was "really hard." He acknowledged the growing fan discontent with the studio's focus on remakes, particularly The Last of Us, at the expense of new IPs. He stated, "It’s really hard to work on these things in secret and silence for so many years...And then to see our fans go on social media and say, ‘Enough with the remasters and remakes! Where are your new games and new I.P.s?’" Despite these concerns, the game's reveal trailer garnered over 2 million YouTube views, demonstrating significant public interest.

Intergalactic: The Heretic Prophet - Naughty Dog's Latest Venture

The Last of Us Developer Says It Was Hard To Keep Its New Game A Secret

Known for acclaimed franchises like Uncharted, Jak & Daxter, Crash Bandicoot, and The Last of Us, Naughty Dog expands its portfolio with Intergalactic: The Heretic Prophet. Initially teased in 2022, the title was trademarked by Sony Interactive Entertainment in February 2024 and officially unveiled at The Game Awards. Set in an alternate 1986 with advanced space travel, the game casts players as Jordan A. Mun, a bounty hunter stranded on the perilous planet Sempiria, a location shrouded in mystery and a history no one has ever fully uncovered. Jordan must utilize her skills to survive and potentially become the first to return from Sempiria in over 600 years.

Druckmann described the narrative as "quite ambitious," focusing on a fictional religion and the consequences of faith in various institutions. He also highlighted the game's return to Naughty Dog's action-adventure roots, drawing inspiration from the 1988 film Akira and the 1990s anime series Cowboy Bebop.

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