Home News Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Author : David Dec 30,2024

马里奥和路易吉兄弟:差点成为“硬汉”,但任天堂说不行

马里奥和路易吉兄弟:差点成为“硬汉”,但任天堂说不行

备受推崇的水管工兄弟马里奥和路易吉,在他们的最新游戏中原本可能更加硬朗、边缘化,但任天堂另有打算。继续阅读,了解《马里奥和路易吉:兄弟情》的美术指导是如何进行的!早期马里奥和路易吉的设计粗犷而硬朗


不同风格的实验

马里奥和路易吉兄弟:差点成为“硬汉”,但任天堂说不行来自任天堂和Acquire的图片

在12月4日发布的任天堂网站“开发者访谈”文章中,《马里奥和路易吉:兄弟情》的开发者Acquire表示,在开发的某个阶段,这对著名的兄弟更加硬朗、边缘化,但任天堂认为这与众不同,会失去马里奥和路易吉的特色。

接受采访的开发者包括任天堂娱乐企划开发部的尾谷昭宏和 Fukushima Tomoki,以及Acquire的大桥晴之和古田仁美。为了开发“能够展现系列独特魅力的3D画面”,并使其从其他马里奥游戏系列中脱颖而出,Acquire进行了巨大的尝试,探索独特的风格——于是,硬朗的马里奥和路易吉诞生了。

“在我们寻找新的马里奥和路易吉风格的过程中,我们一度尝试呈现一个更硬朗、更粗犷的马里奥……”设计师古田笑着说道。之后,他们收到了来自任天堂的反馈,认为美术指导风格仍然应该让粉丝们一眼认出是马里奥和路易吉,然后召开会议重新评估方向。为了指导Acquire,任天堂提供了一份文件,描述了该系列中马里奥和路易吉的定义。“虽然我们热情洋溢地推出了这个粗犷版本的马里奥,但当我从玩家的角度考虑时,我开始担心它是否真的代表了玩家想要玩的马里奥,”她补充道。在任天堂明确的方向指引下,他们最终找到了答案。

马里奥和路易吉兄弟:差点成为“硬汉”,但任天堂说不行

“我们能够将重点缩小到如何结合两件事:例如,具有实线轮廓和大胆黑色眼睛的插图的吸引力,以及像素动画描绘这两个角色滑稽地向各个方向移动的魅力。我认为那时我们才开始开发这款游戏独有的美术风格。”

任天堂的尾谷补充说:“虽然我们希望Acquire拥有自己独特的风格,但我们也希望他们保留马里奥的定义。我认为这是一个我们正在尝试如何让这两件事共存的时期。”

充满挑战的开发

马里奥和路易吉兄弟:差点成为“硬汉”,但任天堂说不行

Acquire是一家以不太鲜艳、更严肃的游戏而闻名的工作室,例如JRPG《八方旅人》和动作冒险系列《武士之路》。古田甚至承认,如果团队放任自流,他们会下意识地朝着更偏向黑暗RPG的沉重方向发展。对于Acquire来说,创作一款基于全球知名IP的游戏也是一项挑战,因为他们很少为其他公司的角色创作游戏。

最终,一切朝着更好的方向发展。“虽然我们仍在努力掌握马里奥和路易吉系列的氛围,但我们决定采用这个方向,这样我们就不会忘记这是一个充满乐趣、混乱冒险的舞台。这不仅适用于游戏世界,我们还从任天堂独特的关于如何使事物更容易看到和理解的设计理念中学到了很多东西。由于我们获得的见解,这个世界变得更加明亮,更容易游玩。”

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