Firaxis Games, the developer behind *Civilization VII*, has released patch 1.0.1, hot on the heels of the game's full launch. This follows an advanced access period that garnered mixed player reviews on Steam, primarily concerning the user interface, limited map variety, and a perceived lack of expected features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence that the game's core audience will grow to appreciate *Civilization VII* with continued play, describing its early performance as "very encouraging."
Now available to all players, not just those in early access, patch 1.0.1 (also referred to as Patch 2 on Steam) is the first of several planned updates addressing player feedback. This patch is currently available for PC, Mac, Linux, and Steam Deck. Firaxis has temporarily disabled cross-play multiplayer to streamline PC updates, clarifying that this only affects cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
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Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay (Windows PC/Mac/Linux/Steam Deck)
- Fixed an issue causing shorter than intended Ages in Epic and Marathon speed games.
- City-States now become Friendly Independent Powers during Age Transitions instead of disappearing. They also start with more units in Exploration and Modern Ages.
- Resolved inconsistencies in Naval Combat: Naval Units now use correct Combat Strength values when attacking, receive reciprocal damage, and move consistently to the attacked tile after victory.
- Completing a Legacy Path's final milestone no longer adds Modern Age progress, allowing more time for victory completion.
- Towns automatically switch focus back to growth if their chosen focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable in all Ages, with increased costs for repeated use.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
- Improved Rail Network reliability for settlements connecting over water via Ports, provided the Capital has a Port or rail connection to a settlement with a Port.
- Improved Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas during the crisis.
**Cross-play multiplayer note:** To expedite PC updates, patches may be released at a different cadence than on consoles. This temporarily disables cross-play between PC and console players, but console-to-console and PC-to-PC multiplayer remain unaffected.
AI (Windows PC/Mac/Linux/Steam Deck)
- AI less frequently offers high-value Cities during Peace Deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI considers Ideology more before declaring war or offering peace in the Modern Age.
- Reduced AI desire for war if neither party has an Ideology.
- Increased AI desire for war against players with opposing Ideologies.
- Reduced AI desire for peace with players of opposing Ideologies.
Camera (Windows PC/Mac/Linux/Steam Deck)
- Fixed an issue where the camera focused on the map's lower end when clicking the minimap at native resolutions.
UI (Windows PC/Mac/Linux/Steam Deck)
- Replaced the Simplified Chinese font (temporary, pending improvements).
- Fixed issues preventing the Settlement menu from opening and yield icons from populating.
- Fixed text cut-off on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- Your current religion is now displayed first in belief picker tabs.
- Fixed a District health bar remaining on-screen after healing.
- Fixed missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary.
- Fixed background color reverting to default after customization.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.