The decision to cancel the Wonder Woman action game and shut down Monolith Productions by Warner Bros. has left a wave of disappointment among fans. Yet, amidst this, comic book writer and consultant Gail Simone, who played a pivotal role in the project, has come forward to laud the game's quality, describing it as nothing short of incredible.
Simone hailed the canceled title as an extraordinary achievement. "It was absolutely amazing. Though I'm restricted from sharing specific details, I can confidently say that the team poured their hearts into creating not just a great game, but a truly exceptional Wonder Woman experience—a benchmark epic," she declared.
She highlighted the unwavering dedication of the entire team involved in the project. "Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team was deeply committed to crafting a product as close to perfection as possible. I've rarely encountered a group so dedicated to excellence."
Monolith reportedly made a significant effort to weave every element of the game into the fabric of the DC Universe, ensuring both authenticity and depth. According to Simone, fans of the comics would have found the game to be a "dream come true." Despite its unfortunate cancellation, the project stands as a testament to the studio's ambition and creativity, leaving behind a legacy of what could have been a landmark in superhero gaming history.