
The Electronic Entertainment Expo, or E3, once the premier event in video gaming, has officially reached its conclusion. Here are the details behind this industry shift.
E3 Bows Out as Video Game Industry Transforms
Stanley Pierre-Louis, President and CEO of the Entertainment Software Association (ESA), confirmed E3's permanent cancellation in an interview with The Washington Post. He cited several reasons for the event's end, including competition from new industry events, the withdrawal of major partners, shifts in audience behavior, and pandemic-related disruptions.
The ESA, representing the U.S. video game industry, recognized E3's legacy but stressed the need to move on. Pierre-Louis remarked, "We know it’s hard to say goodbye to such a beloved event, but it’s the right decision as our industry finds fresh ways to connect with fans and partners."
E3's Steady Decline

Traditionally, E3 was the platform where leading game studios revealed their biggest games and first looks. However, in recent years, many of those same companies began hosting their own live-streamed events for major reveals, weakening E3's role. Pierre-Louis also pointed to the popularity of digital showcases like Nintendo Direct as another factor in E3's downfall.
Efforts to revitalize E3 in recent years could not reverse its decline. The COVID-19 pandemic made matters worse, as lockdowns pushed publishers toward online presentations.
Although E3's closure ends a significant chapter, the ESA is looking at new possibilities. Pierre-Louis told The Washington Post that this shift shows the video game business thriving through various avenues. "Any of these major companies can hold their own showcase...and also collaborate with other industry events to highlight the diversity of games," he explained. "This is a positive development for our industry, allowing companies to experiment with engaging audiences in innovative ways."