Quick Links
In Helldivers 2, armor is categorized into light, medium, and heavy types, each affecting your mobility and defensive capabilities differently. However, the real game-changer lies in the armor's passive abilities. These perks can transform your gameplay, making them crucial for both survival and combat effectiveness. Before you dive into your hellpod, take a moment to explore our detailed tier list, which will guide you in selecting the best armor passives for any mission scenario.
All Armor Passives & What They Do in Helldivers 2
At the time of writing, Helldivers 2 offers 14 armor passives, each playing a pivotal role in shaping your playstyle, strategy, and effectiveness during missions. Whether it's extra padding for enhanced defense or improved scouting for stealth missions, the right passive can be a game-changer.
In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue without additional bonuses. Below, we've compiled a comprehensive list of all armor passives and their effects, helping you adapt to various challenges and mission requirements seamlessly.
Armor Passive | Description |
---|
Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This armor passive tier list is crafted for the 1.002.003 version of Helldivers 2. It ranks the passives based on their overall value, utility, and effectiveness across various missions and against different enemy types.
Armor Passive | Why? |
---|
S Tier | Engineering Kit | Extra grenades are always a game-changer. Whether closing bug holes, destroying fabricators and warp ships, or using Thermites to tear through armor, the Engineering Kit offers endless possibilities. |
---|
Med-Kit | The ability to heal more often significantly boosts survival chances, especially when combined with the Experimental Infusion booster. Stims become a lifeline, allowing you to "cheat death" in intense battles. |
Siege-Ready | Recently added, Siege-Ready is a top-tier passive. The increased ammo count and faster reloads make it ideal for managing large enemy crowds, particularly with ammo-hungry weapons. |
A Tier | Democracy Protects | Offers a solid defense boost, especially early in the game, helping you survive lethal damage across various fronts. |
---|
Extra Padding | A higher armor rating provides flat damage resistance, making it a reliable choice for any mission. |
Fortified | Extremely effective against Automatons, helping you survive their rocket attacks while enhancing weapons like the Machine Gun for precise bot-shredding. |
Servo-Assisted | Ideal against Terminids, allowing you to deploy stratagems from a safe distance and throw grenades to close bug holes, while also protecting against claw injuries. |
B Tier | Peak Physique | While melee damage and reduced weapon drag are beneficial, getting close to enemies is generally risky, and there are better ways to handle mobile threats. |
---|
Inflammable | Perfect for fire-based builds and missions with fire hazards like tornadoes, offering significant value against Terminids and the Illuminate with Flamethrowers and Incendiaries. |
Scout | The radar effect helps in revealing enemy positions, allowing for strategic adjustments. Its ranking could improve if it also highlighted points of interest or side objectives. |
C Tier | Acclimated | Since the three factions specialize in different elemental damage types, you won't face all four (acid, electrical, fire, and gas) in one mission, limiting its overall utility. |
---|
Advanced Filtration | Only valuable in gas-focused builds, and even then, the benefits are marginal compared to other options. |
Electrical Conduit | Only worth considering against the Illuminate and not necessarily the best choice even then, unless friendly fire is a major concern. |
Unflinching | The minimal impact on camera shake and recoil flinching does little to enhance combat effectiveness. |