In the world of *Honkai: Star Rail*, the Ice Remembrance character, Trailblazer, takes center stage as a support-focused unit. Trailblazer’s primary responsibility is to empower allies through Mem, their summonable companion. Mem not only deals True DMG but also enhances allies with increased Critical Rate and Critical Damage while advancing their turns, making Trailblazer a vital asset in any team composition.
With the release of version 3.0, Remembrance has transitioned from a utility-only role in the Simulated Universe to a playable character path. This change emphasizes summon-based gameplay, much like Jing Yuan’s Lightning Lord, offering a fresh dynamic for players. Trailblazer’s primary role as a support aligns seamlessly with this new path, making them a must-have for teams requiring reliable crowd control and buffing capabilities.
However, players must carefully select light cones that match Trailblazer’s supportive nature. Avoiding high-damage oriented light cones ensures optimal synergy with Mem’s abilities. Instead, focusing on light cones that enhance overall team performance is key to maximizing Trailblazer’s effectiveness.
Best Light Cone Options for Ice Trailblazer
Victory In a Blink
| Stats | HP | ATK | DEF |
|-------|----|-----|-----|
| Value | 847 | 476 | 397 |
S5 Passive:
- Increases the wearer's CRIT DMG by 24%.
- When the wearer's memosprite uses an ability on any ally target, increases all ally targets' DMG dealt by 16%, lasting for 3 turns.
Why It Stands Out: Victory In a Blink is a free-to-play (F2P) friendly light cone, available via the Light Cone Manifest Store in the Forgotten Hall. Its accessibility makes it a top choice for max superimposition, especially for players with limited resources. Although the Crit DMG increase is less impactful for Trailblazer’s supportive role, the secondary effect—boosting ally DMG by 16% for three turns—is invaluable. This synergizes beautifully with Mem’s abilities, making it the most effective and cost-efficient option currently available.
Shadowburn
| Stats | HP | ATK | DEF |
|-------|----|-----|-----|
| Value | 847 | 318 | 265 |
S5 Passive:
- When the wearer summons memosprite for the first time in battle, recovers 1 Skill Point and regenerates 20 Energy for this unit.
Why It Stands Out: Shadowburn offers a slight edge in combat efficiency, particularly in shorter battles or scenarios where speed is crucial. Its ability to recover a Skill Point and regenerate Energy when Mem is summoned can significantly reduce downtime, allowing players to activate Mem’s abilities sooner. While this is advantageous in shorter fights, its utility diminishes in longer engagements, making it less reliable for sustained battles.
Reminiscence
| Stats | HP | ATK | DEF |
|-------|----|-----|-----|
| Value | 635 | 423 | 265 |
S5 Passive:
- When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 12%, stacking up to 4 times. "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears.
Why It Stands Out: As a 3-star light cone, Reminiscence provides a modest boost to DMG dealt by both Mem and Trailblazer. While its passive ability requires four turns to reach full potential, it offers a delayed yet steady enhancement, making it ideal for longer battles. For players who cannot acquire Victory In a Blink or Shadowburn immediately, Reminiscence remains a solid alternative, albeit with a slower build-up compared to the other options.