Home News The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

Author : Penelope Mar 15,2025

At the DICE Summit in Las Vegas, Naughty Dog’s Neil Druckmann and Sony Santa Monica’s Cory Barlog discussed the pervasive theme of doubt in game development. Their hour-long conversation covered self-doubt, recognizing a “right” idea, and approaching character development across multiple games. A question about sequels prompted a surprising response from Druckmann: he doesn't plan sequels. He focuses intensely on the current project, approaching each game as if it were his last. Any sequel ideas are spontaneous, born from unresolved elements and character arcs in the previous game. If a character's story feels complete, he's even willing to consider ending their journey. This approach, he explained, extends to his work, except for the Last of Us TV show, which has a pre-planned multi-season arc. He uses past work as a springboard, asking how to avoid repetition and explore new avenues for characters. If no compelling direction emerges, he questions whether it's the right project or character to pursue. This contrasts sharply with Barlog's approach, which involves extensive long-term planning, connecting current projects to ideas conceived years earlier. While acknowledging the stress and potential for misalignment with evolving teams and perspectives, Barlog finds this method creatively fulfilling. Druckmann, however, prioritizes focusing on the immediate task, lacking the confidence to plan so far ahead.

The conversation shifted to the emotional toll of game development. Druckmann shared a story about Pedro Pascal's observation that art is the reason he wakes up, highlighting the passion fueling their work despite the stress, negativity, and even death threats. Druckmann's love for games and storytelling is his driving force. He addressed the question of "when is it enough?" by acknowledging the opportunities his eventual departure will create for others to grow and contribute. He aims to gradually reduce his day-to-day involvement, fostering the next generation of creators. Barlog, in a more candid reflection, admitted that the drive to create is insatiable, a relentless internal compulsion. Reaching a milestone only reveals more ambitious goals. This unending pursuit, he argued, is an inherent part of his creative process, despite the advice to slow down and appreciate achievements. The conversation concluded with Barlog's humorous, yet telling, response to Druckmann's perspective: "Very convincing. I’m going to retire."

Neil Druckmann
Neil Druckmann. Image credit: Jon Kopaloff/Variety via Getty Images
Cory Barlog
Cory Barlog. Image credit: Hannah Taylor/BAFTA via Getty Images
Latest Articles More
  • "Monster Hunter Wilds Mod: Unlimited Character and Palico Edits Now Available"

    Monster Hunter Wilds launched with a bang, and players wasted no time immersing themselves in the vast open world, taking on epic hunts and engaging in various in-game activities. While many were enjoying the adventure, PC modders were hard at work addressing one of the game’s more frustrating early

    Jul 07,2025
  • Elder Scrolls Online Adds Subclasses After 11 Years of Fan Demand

    The Elder Scrolls Online has finally introduced a highly anticipated feature that fans have been requesting for over a decade—subclasses. This exciting addition allows players to mix and match skill lines without the need to reroll characters, offering more flexibility and customization than ever be

    Jul 01,2025
  • Sam's Club Membership and Pokémon TCG Deals Available Today

    Today’s deals bring together a well-balanced mix of practical tech upgrades, smart accessories, and a few standout collectibles that offer real value. There's no unnecessary flash here—just solid offers on useful items like fast-charging cables, portable power solutions, and some high-impact gaming

    Jul 01,2025
  • VALHALLA SURVIVAL: Class Abilities Guide

    VALHALLA SURVIVAL is the latest immersive survival RPG that seamlessly blends open-world exploration with dynamic roguelike gameplay. At its core, the game features a classic class system, where each character belongs to a distinct class with unique abilities and playstyles. As the game is still in

    Jul 01,2025
  • Free Fire US Championship Starts Soon

    Free Fire is once again making waves in the US esports scene with the arrival of the Free Fire United States Championship (FFUSC) 2025. This highly anticipated tournament kicks off this weekend, featuring an impressive $30,000 prize pool and a five-week competitive journey filled with qualifiers, in

    Jul 01,2025
  • Queen of the Night's Play Turns Dreamland into Nightmare!

    Once a serene paradise in *Play Together*, Dreamland has fallen into chaos as the Queen of the Night launches her nightmare invasion. The darkness has spread to Kaia Island, now overrun with eerie creatures that threaten both realms. This is no ordinary disturbance — it's a battle for peace, and you

    Jun 30,2025