Capcom is diligently enhancing the performance of Monster Hunter Wilds ahead of its much-anticipated launch, while also exploring avenues to reduce the PC's GPU requirements. Dive into the details of Capcom's strategy for the game below.
Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
As revealed on the game's German Twitter (X) account on January 19, 2025, Capcom is actively working on boosting Monster Hunter Wilds' performance before its official release.
A video shared by Monster Hunter Germany showcased a smoother gameplay experience, featuring a hunter engaging in combat with Quematrice, a rooster-like brute wyvern. This footage highlighted the updated Prioritize Framerate mode for the PS5, which enhances frame rates at the expense of some graphical details.
The same post also mentioned that similar performance improvements are being implemented for the PC version, with a specific focus on reducing the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the Twitter (X) post stated.
Currently, the game's minimum GPU requirements are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in lowering these requirements, Monster Hunter Wilds could become more accessible to a broader audience, allowing gameplay on lower or mid-tier GPUs.
Additionally, Capcom plans to release a free benchmarking tool to help players determine the optimal settings or assess if their PC can run the game. If Capcom manages to lower the GPU requirements for Monster Hunter Wilds, players might not need to upgrade their PCs immediately.
For more in-depth information on Monster Hunter Wilds, be sure to check out our dedicated article.
Issues in the First Monster Hunter Wilds Open Beta
Capcom conducted the first open beta test for Monster Hunter Wilds in October and November 2024, which left many players concerned about the game's performance. Feedback from Steam users highlighted issues such as low-poly NPCs and monsters, giving the game an outdated look reminiscent of PS1 graphics.
In addition to these visual concerns, players reported experiencing significant frame rate drops and other performance issues, even on high-end PCs. While some managed to enhance performance, it often came at the cost of reduced graphical quality, further degrading the game's visuals.
Despite the initial beta's shortcomings, Capcom addressed these issues on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."
Players can soon experience these improvements as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, featuring the Bird Wyvern Gypceros and another yet-to-be-revealed monster. This test will be available on PS5, Xbox Series X|S, and Steam. However, it remains unclear whether the recent performance enhancements will be included in this final beta phase.