Pocketpair, the developer behind the smash hit game Palworld, has disclosed that recent updates to the game were necessitated by an ongoing patent lawsuit with Nintendo and The Pokémon Company. Launched early in 2024, Palworld quickly set records for sales and concurrent players on Steam, Xbox, and PC via Game Pass, priced at $30. The game's immense success prompted Pocketpair's CEO, Takuro Mizobe, to admit that the company struggled to manage the overwhelming profits. Capitalizing on this success, Pocketpair swiftly inked a deal with Sony to establish Palworld Entertainment, aimed at expanding the Palworld IP, and subsequently released the game on PS5.
Following its launch, Palworld drew comparisons to Pokémon, with some accusing the game of copying Pokémon designs. Instead of pursuing a copyright infringement lawsuit, Nintendo and The Pokémon Company opted for a patent lawsuit, seeking damages of 5 million yen (approximately $32,846) each, plus late payment damages, and an injunction to halt Palworld's release. The lawsuit centers on three Japan-based patents related to capturing Pokémon in a virtual field, a mechanic similar to Palworld's use of Pal Spheres to capture monsters.
In response to legal pressures, Pocketpair confirmed that Patch v0.3.11, released in November 2024, was a direct result of the litigation. This patch altered the game by removing the ability to summon Pals by throwing Pal Spheres, changing it to a static summon next to the player. Additional mechanics were also modified. Pocketpair stated that these changes were essential to prevent further deterioration of the gameplay experience.
Further adjustments came with Patch v0.5.5, which changed the gliding mechanic from using Pals to utilizing a glider. While Pals still offer passive gliding buffs, players must now carry a glider in their inventory. Pocketpair described these modifications as "compromises" forced upon them to avoid an injunction that could block Palworld's development and sales.
Despite these changes, Pocketpair remains committed to challenging the validity of the patents in the lawsuit. The studio expressed regret over the necessary alterations but emphasized their importance in maintaining the game's development trajectory.
In a full statement, Pocketpair conveyed gratitude for their fans' support and apologized for the limited transparency due to the ongoing legal battle. They reiterated their dedication to Palworld's development and future content.
At the Game Developers Conference (GDC) in March, IGN interviewed John "Bucky" Buckley, Pocketpair's communications director and publishing manager. During his talk, 'Community Management Summit: A Palworld Roller Coaster: Surviving the Drop,' Buckley discussed various challenges faced by Palworld, including debunking accusations of using generative AI and stealing Pokémon models. He also touched on the unexpected nature of Nintendo's patent lawsuit, describing it as a "shock" to the studio.